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	<title>lame mage productions &#187; projects</title>
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	<description>Play more</description>
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		<title>My kingdom for a playtest</title>
		<link>http://www.lamemage.com/blog/index.php/357/my-kingdom-for-a-playtest/</link>
		<comments>http://www.lamemage.com/blog/index.php/357/my-kingdom-for-a-playtest/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 00:30:29 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[projects]]></category>

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		<description><![CDATA[It has been decided. Internal playtesting of my next game starts in two weeks. Which is about time, since I started working on it in November. What can I say? Releasing Microscope has been very distracting. In a good way. More later.]]></description>
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		<title>Game Plugins: a Working Definition</title>
		<link>http://www.lamemage.com/blog/index.php/23/game-plugins-a-working-definition/</link>
		<comments>http://www.lamemage.com/blog/index.php/23/game-plugins-a-working-definition/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 11:59:17 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/blog/?p=23</guid>
		<description><![CDATA[Here at the lame mage skunk works we&#8217;re always coming up with new ideas. And drinking coffee. Sometimes both at once. Sometimes we come up with ideas that seem like they&#8217;d make great games, but making a whole game just to use one cool idea&#8230; well that seems like work. If there are already systems [...]]]></description>
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		<title>You are what you play(ed)</title>
		<link>http://www.lamemage.com/blog/index.php/8/you-are-what-you-played/</link>
		<comments>http://www.lamemage.com/blog/index.php/8/you-are-what-you-played/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 08:02:41 +0000</pubDate>
		<dc:creator>ping</dc:creator>
				<category><![CDATA[projects]]></category>

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		<description><![CDATA[It just so happens that the 2 projects I&#8217;m working on are for single player character genres albeit from different angles. Even after some of my first ideas didn&#8217;t work because of that very reason, I still tried to find ways to fit in other player characters because virtually all of the games I&#8217;ve been [...]]]></description>
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		<slash:comments>3</slash:comments>
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