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Archive for the ‘misc’


Lame Mage 2.0

I gave the Lame Mage website a much-needed overhaul.

In addition to all sorts of Microscope info, it now includes live feeds from ars ludi, twitter and this blog. It’s a one-stop clearing house for all my ranting.

TerpCon Needs Gamers

terpcon-needs-gamers

TerpCon is coming up in about a week, and they need gamers! So if you’re in Maryland or thereabouts and are looking for something to do April 18, your prayers are answered.

I’ve never been to TerpCon, but Mel White ran Temple of Hera at TerpCon last year and captured the complete Greco-heroic action on audio tape. Which just proves what a cruel Antagonist he is.

My Precious…

my-precious

Hey, look what I got in the mail:

The titans of indie and old school pretty much saved my GenCon last year — it was nearly a bust because I wasted too much time doing business stuff. Oh no my friend, we’ll not be making that mistake again…

Lame Mage hits 1000

lame-mage-hits-1000

I’ve been so busy gaming and scheming that I almost missed that we had hit 1000 sales. That’s a nice round milestone.

I was going to say “it seems like only yesterday when Zodiac Ring was the first third party release for M&M2…” but that would be a total lie — it seems like a million years ago.

Making the introductions

making-the-introductions

Hey, I’m one of the “we” and not so secret anymore!

I’m pleased as punch to be part of the lame mage development crew. I’ve had it easy, playtesting and having fun, maybe doing a little proofing and spell checking here and there, but now I’m working on my own projects and all I can say is, this stuff is hard! It’s hard to come up with mechanics or components that work for your genre or vision without turning it into a different game. It’s hard to remember what your vision is once you dig in and forget to come up for air. It’s hard to keep motivated and to remember what it is that even got you excited about the whole thing in the first place.

I’ve found that keeping a short bulleted list of what I think the game should be and what an ideal scene looks like helps. I expect that things will change, possibly completely, but I find that state where the ideas are just a crazy jumble of game mechanics, scene ideas and slightly different genres extremely overwhelming and not useful.

I’m working on a couple of ideas that I’ll write about soon, but maybe after a little more time in the oven. Unless, of course, I really need an outlet for that existential pain.

Skyla aka Ping

For Ars Ludi readers, Skyla was the name of one of my West Marches characters, arrested and exiled, but still my favorite.

A Tale of Two Blogs

a-tale-of-two-blogs

I know what you’re thinking: Ars Ludi is lovely. It’s both peachy and keen. So why a second blog?

Good question. Ars Ludi is where I talk about assorted game ideas or really just whatever I want (you’ve probably picked up on that). On the other hand this blog is where I talk about actual projects that are in the works, projects that are being developed for release under the mighty Lame Mage aegis. Sneak peeks, development reflections and digressions, cries of existential pain and the periodic shout out — the whole nine yards.

And by I, I mean we. Because there are other secret collaborators joining in for the fun.

Introductions are in order but I’m not going to make them. Not quite yet.

Under Construction

under-construction

What’s this? A second blog?

There’ll be more information later, but until then just keep reading ars ludi