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Archive for the ‘actual play’


Actual Play Roundup: You Banned Humans?

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A flurry of game designers put Microscope to the test, sparked by the RPG Book Club. Will they enjoy themselves or burn Microscope at the stake like the witch it is? Let’s see…

  • War of the Beast-Men! — Jason Morningstar’s posse sets the bar: “You can’t call me a Nazi just because I refuse to fuck a bear.”
  • Killing the Gods and SPACE Robots! — Double-header from two simultaneous games from Emily Care Boss and Evan Torner. Yes, the palette does include spaceships in the form of giant Greco-Roman statues.
  • Capes & Cthulhu — Joel Shempert takes a deep look at character advocacy and restricted collaboration (“zooming in on emotion”) examining the excellent superhero game we played at Nemo Con.

Lots of great discussion and analysis in each of these threads. And if that’s not enough actual play for you, there are also some snippets from the Fabricated Realities Microscope games (all six of them) scattered throughout the “I left my heart @ Fabricated Realities” thread. Because yeah, Fabricated Realities was awesome.

The RPG Book Club still has two weeks to go. Chime in and share your experiences.

Quake-pocalypse: Don’t Mess With Gravity

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Sometimes coming up with Questions in Microscope can be harder than you expect. But a lot of the time there are perfectly good Questions — critical Questions — staring you right in the face. Questions you never consciously considered, but once they hit you they’re blindingly central to understanding your history.

Case in point: Quake-pocalypse, game 3. We finally ask, and find out, what caused the catastrophic earthquakes that toppled all of civilization in the first place.

It all starts when we finally see an Infinity Box with something good in it. Anti-grav tech, good enough to build a floating city, drifting safely above the savages and scavengers on the cracked world below. We play a scene showing how the dwellers in this new paradise get to lounge around rationalizing why they aren’t helping the wretched masses. Thanks, science! Sorry we doubted you for so long.

But come to think of it, it does seem a little strange that an Infinity Box sealed in basically modern Earth-times has anti-grav technology. What’s up with that? Looks like Fruitful Mistake time. So we jump backwards to before the first quake-tastrophy and see an alien ship getting shot down over Washington D.C. and captured by the government. One extraterrestrial survives but attempts at diplomacy go South, fast — on the universal First Contact scale, it’s somewhere between “Is this glass bulletproof?” and “It’s a cookbook!”

Fearful military scientists, expecting (rightly) that alien invasion is imminent, experiment on the crashed alien vessel. If they can just unlock its advanced technology, they can meet the aliens on equal footing! One scientist correctly warns that tinkering with it Will Bring No Good, but he’s ignored because of old grudges with the leader of the project (read as: that girl we both liked in university).

They flip the switch and activate the gravitic drive, designed to hurl ships between the stars. Unfortunately the would-be student drivers did not anticipate just how indiscriminate the force of gravity is, or how to drive an alien stick shift. The drive interacts with mass around it, which just happens to be Planet Earth. Crash, boom, bang as the planet’s own gravity tries to tear it apart.

Three games in and now we know how our history started and why civilization was destroyed.

next session: But A Very Dignified Squeal

Quake-pocalypse: Techno-priests & Infinity Boxes

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Game two of our Quake-pocalypse Microscope history. Science is the big theme of this session, but as everybody knows, there’s good science and there’s bad science.

Yay science!

It brings us the wondrous Infinity Box, capable of preserving something indefinitely (one could even say infinitely).

We play a scene with the Question: What does humanity put in the Infinity Box to hand down to future generations? Y’know, in case there were global earthquakes that destroyed civilization as we know it, leaving only morlocks and marauders behind. Answer: an orphaned girl puts her doll inside and then presses the go-start. Yep, gonna be mighty disappointing for future generations that find that time capsule.

Boo science!

It brings us the Techno-priests of Pandora, a crazy-ass enclave of scientists who were supposed to be caretakers of technology and learning so civilization could be rebuilt after it goes over the brink (Project Pandora: “so that after Man unleashes horrors on the world, there will still be Hope…”). Instead, untold years of isolation in their sealed city-shelter turns them into power-mad psycho freaks.

When they crack the seals on their enclave and emerge, do they start a school to teach physics to scavengers? No. They declare themselves the supreme race, enslave the mutated deep dwellers, conquer the underworld, and then overthrow the fledging surface empires. Jerks.

Yeah, I’m behind. We’ve already played game three and I’m still talking about game two. Here’s a sneak peak: we never actually declared what caused the catastrophic quakes in the first place. It was the unasked question sitting right in front of us, but not for long…

next session: Don’t Mess With Gravity

Quake-pocalypse: A Flower for Ulysses

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Some of the awesome folks from our weekly pickup games had never gotten the chance to play a multi-session Microscope history. Which is a crime, because multi-session games let you really dig into your history. So we assembled a crack squad (there’s still some debate whether it’s Team Boomstick, Team Thunderbunny, or Team Something Else Entirely That Isn’t So Loud) for some repeat gaming goodness.

We decide on a post-apocalypse / recovery of civilization arc. But instead of nukes or zombies, we have the world rocked by massive quakes. Civilization as we know it is shattered. Cities swallowed, massive tidal waves, whole continents split in two: the works.

A little bit into the history and a new feudal society has arisen in caverns beneath the surface. We zoom in for a Scene: the heir of House Ulysses has been caught sneaking up to the mysterious and forbidden surface world. The gloating hunters of rival House Hades are leading him back in chains, to face The Punishment. It’s a serious scene, but unintentionally hilarious role-playing ensues:

Prince: I’m innocent! You can’t prove I went to the surface!

Mother: Hey, yeah! You’re just trying to frame him to undermine our family!

Hades leader: Oh yeah? Well how do you explain _this!_

Prince: Those are just flowers!

Prince’s mentor: Uh, what?

Prince: Flowers! But I didn’t get them from the surface. I found them in a cave that had natural sunlight.

Hades hunters: Natural what?

Prince’s mentor: Dude, you’re not helping your case…

 

next session: Techno-priests & Infinity Boxes

Actual Play Roundup: We don’t need no stinkin’ capes!

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Why is it never a good thing when superheroes take over the world?

In other news, Microscope has landed on the beaches of Europe. Books are sitting on the shelves of Leisure Games in the UK, right now.

Actual Play Roundup: Microscope Online

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New challengers enter! I’ve never tried playing Microscope online, but during the playtest there were some fairly massive Wave games. Now that Microscope is out, some brave souls are trying out different tools to play online and graphically represent their histories:

It’s neat seeing different technological approaches to display Microscope history data. I have to say, Prezi’s ability to look at the whole history as it’s laid on the table, but then also walk backwards and forwards to see the order in which cards were added (the left and right arrow buttons) is pretty cool.

Actual Play Roundup: You had me at Biolords

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I’ve been so busy since Microscope came out that I’ve fallen behind on cheering about the lovely actual play reports. Let’s fix that, shall we?

I also have unofficial reports of an entire Microscope game featuring plants. No, not walking plants or anything like that. Just plants. Plants that will, eventually, achieve nuclear fission and shroud the world with nuclear winter. Yeah, I’m curious too.

We have always been at war with Eurasia

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The big question: now that Man’s lust for war has consumed Earth in a nuclear holocaust, do the handful of survivors in their nations moon bases beat their swords into ploughshares, or do they finish what their missiles started and continue their tiny, bitter Cold War on the Moon?

Answer: bang! bang! bang!

This was the first game using the “what you see is what you get” method for Scenes. It’s a refinement based on the volumes of playtesting feedback, and so far it’s working great. More on that later.