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	<title>lame mage productions &#187; kudos</title>
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	<description>Play more</description>
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		<title>Why can&#8217;t you just have that?</title>
		<link>http://www.lamemage.com/blog/index.php/124/why-cant-you-just-have-that/</link>
		<comments>http://www.lamemage.com/blog/index.php/124/why-cant-you-just-have-that/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 16:02:01 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[kudos]]></category>

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		<description><![CDATA[Here we have Ryan kicking all sorts of concise-ass about making awesome characters. The whole discussion is about political intrigue, but this bit is solid gold. I snipped the quote a little to be even more concise, for I tamper with greatness: That said, I can boil down the advice to two questions I ask [...]]]></description>
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		<title>You are probably not taking enough risk</title>
		<link>http://www.lamemage.com/blog/index.php/119/you-are-probably-not-taking-enough-risk/</link>
		<comments>http://www.lamemage.com/blog/index.php/119/you-are-probably-not-taking-enough-risk/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 02:19:48 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[kudos]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/blog/?p=119</guid>
		<description><![CDATA[&#8220;How do you know when you are taking enough risk? If nobody is complaining about your work, you are probably not taking enough risk. If nobody is slapping themselves upside the head, if nobody is saying &#8216;I knew that!&#8217; If anybody can afford to ignore what you are doing, you are not being strange enough.&#8221; [...]]]></description>
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		<title>Crazy. Crazy. Crazy. Obvious.</title>
		<link>http://www.lamemage.com/blog/index.php/103/crazy-crazy-crazy-obvious/</link>
		<comments>http://www.lamemage.com/blog/index.php/103/crazy-crazy-crazy-obvious/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 08:04:35 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[kudos]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/blog/?p=103</guid>
		<description><![CDATA[&#8220;[Harvard economist Lant] Pritchett says he has a model of how game-changing ideas are received over time, and it works something like this: &#8220;Crazy. Crazy. Crazy. Obvious.&#8221; - Kerry Howley, The Atlantic And yes, the Microscope playtest is going quite well, thank you.]]></description>
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		<title>Say Yes or Face the Dungeon</title>
		<link>http://www.lamemage.com/blog/index.php/27/say-yes-or-face-the-dungeon/</link>
		<comments>http://www.lamemage.com/blog/index.php/27/say-yes-or-face-the-dungeon/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 06:11:10 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[kudos]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/blog/?p=27</guid>
		<description><![CDATA[So you love story games but you are drawn by the irresistible lure of the crunchy 4e battlefield? You want to smack some orcs but you want it to have meaning? Check out Simon Carryer&#8217;s Say Yes or Face the Dungeon: The GM should give a very short description of the dungeon, something like &#8220;It&#8217;s [...]]]></description>
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		<title>Play is the point. Become an expert player.</title>
		<link>http://www.lamemage.com/blog/index.php/10/play-is-the-point/</link>
		<comments>http://www.lamemage.com/blog/index.php/10/play-is-the-point/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 12:17:48 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[kudos]]></category>

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		<description><![CDATA[Clinton R. Nixon on game design: &#8220;Here&#8217;s how you contribute: you play a variety of games. You go play Dust Devils, and Trollbabe, and Dogs in the Vineyard, and Universalis, and My Life with Master, and The Pool. You play the hell out of them. Then you make something better, later, when you&#8217;ve played these [...]]]></description>
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