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	<title>Comments on: Time flies when you&#8217;re on The Dauntless</title>
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	<link>http://www.lamemage.com/blog/index.php/35/timeflies-on-the-dauntless/</link>
	<description>Play more</description>
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		<title>By: ben robbins</title>
		<link>http://www.lamemage.com/blog/index.php/35/timeflies-on-the-dauntless/#comment-542</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Sun, 05 Oct 2008 07:49:30 +0000</pubDate>
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		<description>I think Ping is talking more about Geiger Counter. Shock setup is much shorter, but it is true that the joy of brainstorming a really good Shock should not be underestimated and it&#039;s easy to just keep spinning more detail. Someone usually has to jump in and say &quot;Stop! Save something for the game!&quot; And then we grumble and stop.

It&#039;s a red herring really, because as you say the so-called setup is part of playing the game. It&#039;s hella fun, so there&#039;s no problem. Sometimes we sit around and thrown out issues and brainstorm Shocks without ever playing the narrative. Think of it as the road-trip version ;)</description>
		<content:encoded><![CDATA[<p>I think Ping is talking more about Geiger Counter. Shock setup is much shorter, but it is true that the joy of brainstorming a really good Shock should not be underestimated and it&#8217;s easy to just keep spinning more detail. Someone usually has to jump in and say &#8220;Stop! Save something for the game!&#8221; And then we grumble and stop.</p>
<p>It&#8217;s a red herring really, because as you say the so-called setup is part of playing the game. It&#8217;s hella fun, so there&#8217;s no problem. Sometimes we sit around and thrown out issues and brainstorm Shocks without ever playing the narrative. Think of it as the road-trip version <img src='http://www.lamemage.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Joshua A.C. Newman</title>
		<link>http://www.lamemage.com/blog/index.php/35/timeflies-on-the-dauntless/#comment-541</link>
		<dc:creator>Joshua A.C. Newman</dc:creator>
		<pubDate>Sat, 04 Oct 2008 13:57:14 +0000</pubDate>
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		<description>I just noticed this link from my logs and, though I&#039;ve certainly got no objection to what you say about InSpectres, I&#039;d like to say that Shock: setup should take about 45 minutes. Once you&#039;ve played a couple of times, it should take 25.

It&#039;s a funny think about Shock: the &quot;prep&quot; part is creative fun, so people get stuck on it. But you&#039;re only generating Situation. You can keep generating fun stuff about the world as you go and it&#039;s more likely to be relevant that way.</description>
		<content:encoded><![CDATA[<p>I just noticed this link from my logs and, though I&#8217;ve certainly got no objection to what you say about InSpectres, I&#8217;d like to say that Shock: setup should take about 45 minutes. Once you&#8217;ve played a couple of times, it should take 25.</p>
<p>It&#8217;s a funny think about Shock: the &#8220;prep&#8221; part is creative fun, so people get stuck on it. But you&#8217;re only generating Situation. You can keep generating fun stuff about the world as you go and it&#8217;s more likely to be relevant that way.</p>
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		<title>By: John Harper</title>
		<link>http://www.lamemage.com/blog/index.php/35/timeflies-on-the-dauntless/#comment-532</link>
		<dc:creator>John Harper</dc:creator>
		<pubDate>Tue, 16 Sep 2008 18:21:14 +0000</pubDate>
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		<description>That&#039;s been my experience, too. Trollbabe has a similar effect -- packing lots of creative effort into a short time span.

Also: Your Space InSpectres game sounds so hot. Jealous!</description>
		<content:encoded><![CDATA[<p>That&#8217;s been my experience, too. Trollbabe has a similar effect &#8212; packing lots of creative effort into a short time span.</p>
<p>Also: Your Space InSpectres game sounds so hot. Jealous!</p>
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