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	<title>Comments on: Microscope floods GPNW, citizens seek high ground</title>
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	<link>http://www.lamemage.com/blog/index.php/102/microscope-floods-gpnw-citizens-seek-high-ground/</link>
	<description>Play more</description>
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		<title>By: Frost</title>
		<link>http://www.lamemage.com/blog/index.php/102/microscope-floods-gpnw-citizens-seek-high-ground/#comment-1092</link>
		<dc:creator>Frost</dc:creator>
		<pubDate>Fri, 24 Jul 2009 01:46:03 +0000</pubDate>
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		<description>That idea has indeed come up a few times. I think it could be a cool idea with some caveats. Of course you may or may not have a &quot;detailed world&quot; exactly, but you will have a solid history and something that may be a good framework for a &#039;traditional&#039; system. Because in Microscope you are not really exploring the world, you are exploring the history. Possibly a subtle difference, but for example from our Stellar Empire game I may know about the legendary fleet Admiral&#039;s revolt against the mad priest-emperor and when it occured relative to other events in the history, but I don&#039;t know what system that occured in or a lot of other details that might be considered important if you were then planning on running a traditional game around that event. 
Even so I think it could give you an interesting, and I think more &#039;natural-feeling&#039; history due to the organic creation from microscope.

You could then choose to play during a particular period/event in the history created in the microscope game, or you could have the traditional game take place after the history you developed.

Another problem is that this would mean that you&#039;d have to stop playing Microscope and switch to the other game.  :)</description>
		<content:encoded><![CDATA[<p>That idea has indeed come up a few times. I think it could be a cool idea with some caveats. Of course you may or may not have a &#8220;detailed world&#8221; exactly, but you will have a solid history and something that may be a good framework for a &#8216;traditional&#8217; system. Because in Microscope you are not really exploring the world, you are exploring the history. Possibly a subtle difference, but for example from our Stellar Empire game I may know about the legendary fleet Admiral&#8217;s revolt against the mad priest-emperor and when it occured relative to other events in the history, but I don&#8217;t know what system that occured in or a lot of other details that might be considered important if you were then planning on running a traditional game around that event.<br />
Even so I think it could give you an interesting, and I think more &#8216;natural-feeling&#8217; history due to the organic creation from microscope.</p>
<p>You could then choose to play during a particular period/event in the history created in the microscope game, or you could have the traditional game take place after the history you developed.</p>
<p>Another problem is that this would mean that you&#8217;d have to stop playing Microscope and switch to the other game.  <img src='http://www.lamemage.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Steve</title>
		<link>http://www.lamemage.com/blog/index.php/102/microscope-floods-gpnw-citizens-seek-high-ground/#comment-1090</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 23 Jul 2009 20:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamemage.com/blog/?p=102#comment-1090</guid>
		<description>Just a thought - I&#039;m not sure exactly how Microscope works but it sounds really interesting.  The gist I get from it is that at the end of a session you more or less have a detailed world that you&#039;re exploring.  Have you thought of using this as a group world-building tool for a more traditional system where players are characters?  For instance, the same group that built a particular world turns around and plays a game as characters within their own creation.  It has the benefit of never needing to overwhelm players with background fluff or memorization of history right out of the gate, since everyone at the table participated in the world&#039;s creation.</description>
		<content:encoded><![CDATA[<p>Just a thought &#8211; I&#8217;m not sure exactly how Microscope works but it sounds really interesting.  The gist I get from it is that at the end of a session you more or less have a detailed world that you&#8217;re exploring.  Have you thought of using this as a group world-building tool for a more traditional system where players are characters?  For instance, the same group that built a particular world turns around and plays a game as characters within their own creation.  It has the benefit of never needing to overwhelm players with background fluff or memorization of history right out of the gate, since everyone at the table participated in the world&#8217;s creation.</p>
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		<title>By: ben robbins</title>
		<link>http://www.lamemage.com/blog/index.php/102/microscope-floods-gpnw-citizens-seek-high-ground/#comment-1044</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Fri, 03 Jul 2009 01:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamemage.com/blog/?p=102#comment-1044</guid>
		<description>Story Games thread:

&lt;a href=&quot;http://www.story-games.com/forums/comments.php?DiscussionID=9731&quot; rel=&quot;nofollow&quot;&gt;[GPNW] Thanks, you mad horde of Microscopers!&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Story Games thread:</p>
<p><a href="http://www.story-games.com/forums/comments.php?DiscussionID=9731" rel="nofollow">[GPNW] Thanks, you mad horde of Microscopers!</a></p>
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